That was really good so far! A nice amount of content for a demo project as well.
I would constructively suggest ditching the hold-to-select options on items/environment though. It feels like an irritant and I don't see what's really gained by it over just a click to bring up the menu. At first I thought the game was glitching out, but that's my own fault for neglecting to read the controls carefully.
I really appreciate you putting up a play-through! It spotlighted a few things I need to address with some of the text disappearing too quickly, plus a couple of other things you mentioned at the end.
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That was really good so far! A nice amount of content for a demo project as well.
I would constructively suggest ditching the hold-to-select options on items/environment though. It feels like an irritant and I don't see what's really gained by it over just a click to bring up the menu. At first I thought the game was glitching out, but that's my own fault for neglecting to read the controls carefully.
Hi Arceus444,
Thanks for the feedback - that's definitely something I've considered tweaking for the next update.
Thanks for playing!
Took some time but I got the coin and berry. Bring on the upper levels of the castle! :)
Hi Cryptic Hybrid -
I really appreciate you putting up a play-through! It spotlighted a few things I need to address with some of the text disappearing too quickly, plus a couple of other things you mentioned at the end.
Thanks for playing!
It was my pleasure, I can't wait to see the story unfolding.